The online racing simulator
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Bogey Jammer
S2 licensed
perfect
Bogey Jammer
S2 licensed
re all

I was in the engine of my real car, so I couldn't answer fast enough to your questions.

@ DevilDare:
You seem to have a camera activation problem.. It should activate for render the selected (pink) camera when you press ctrl+numpad0 but I noticed that I can't do it with my laptop. Do you have one? Blender does not seem to recognize emulated numpad keys...
The window on the right on your last screenshot with the FXR is not the "active camera" view, it's a common 3D view. To reactivate the active camera view, move your mouse pointer over the window you want to use and press numpad5 key.

Remember that the active camera has always a black triangle on it, the other have an empty one. The triangle is the best method to know what camera is the active one for render.


@ Dyllaann

To get a reflective ground is easy, I'll try to quickly explain how to do it, tell me after if an illustrated chapter must be added in the tutorial to understand easier.
  • Select the big circle that represents the ground in the 3D view
  • Press F5 to enter the material menu
  • depress "OnlySha" small button in the "Shaders" menu (need to expand it to see it)
  • Enter the "Mirror Transp" tab and press "Ray Mirror" button
  • Set a 0.2-0.3 value in the "RayMir" input. (this is the reflexion amount setting)
  • Press F12 and enjoy
Note that the circle will be no longer transparent in the renders.

@ LFSn00b

Actually I haven't tried to customize LFS models by inserting custom elements but it should not be hard.
  • Find a wheel which its file is blender compatible
  • Delete or move into another layer the default LFS wheels of the car.
  • put the 3d cursor (left-click) where a wheel should be inserted (don't need to be accurate)
  • perform a File>append (if the wheel comes from a .blend file) or a File>import and select the wheel file.
  • The wheel should appear at the 3D cursor. Fine position it with the manipulation tools.
  • Press shift+D keys to duplicate the wheel and re-position it for the three other wheel locations.
The last question is where to find custom wheels?

------------------

I'm glad to see that many people enjoy this kit, and like to insert a real background. So I'll try to find a good integration technique and post it later since it requires time.

Bogey Jammer
S2 licensed
I don't know yet if it is possible to import 3ds files into Blender.
Bogey Jammer
S2 licensed
Quote :I'd love to get an under car shadow as if its a glass floor... not sure how to though

Do you mean get the car reflection on the floor?
Bogey Jammer
S2 licensed
Quote from Gergely :Yes, you are right...
Thanks!
Another one: Is it possible to colour the wheels black?

Yes, select a rim (right-click on it), go to the material editor (F5 key I think) the material called "jante" should be selected (Rim in french) and then select a black diffuse color in the top rectangle. I'm not at home now so I can't post a screenshot...
Bogey Jammer
S2 licensed
Quote from Zachary Zoomy :thanks, and how do you get a white background?

When the render is finished, don't make a screenshot, press F3 and a file browser dialog appears in the Blender's interface to save the .png file (default) then with an image editor add your white background.

Quote from Bean0 :Could someone else try rendering an XRR using this please, I've tried a couple of times now and the end result is nowhere near as smooth looking as other cars. It's almost as if there's no AA.

Check if the "OSA" button is pressed just below the big "Render" button. It turns on the AA.

Quote from Gergely :Thanks for this, this is great!

One question though: How do you make an LX4 without the softtop like in your example? When I select the car the LX4 has the top up...
Thanks!

Yes it was LX6 but I think it is possible to remove the soft top from the LX4, EDIT: by separating the soft roof from the rest of the mesh, do the same with the lateral and back windows. The technique is detailed in my older Blender tutorial when I describet how to fix rims.
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
Quote from Schizo :Great! is there any way to make bigger renders using this?

Quote from Zachary Zoomy :I can't figure out how to change the camera angle!

I just answered these questions in a update to this tutorial

Quote from Zachary Zoomy :EDIT: rendering! is there a way to add custom my DDSes?

Yes but it's long to explain. In short, convert your dds to png format, you must enter the blender's image editor, browse the the texture to replace, click image>replace, select the new png file.
Ready-To-Render kit (free) V2 is out
Bogey Jammer
S2 licensed
Hi all :jester:

I've finished to setup my render kit. I made it for people who know nothing about 3D, don't want to spend hours to get a basic render or ask someone to do it, or don't want to download warez :shhh: :hide:

Only Blender and its internal engine are used. I think it's the easiest way for newbies, and this engine is good enough to make LFS render, just like brazil. I tried to setup materials and lightning as versatile as possible, but light skin colors may still be too bright, and dark colors too dark.. It is possible to adjust the lightning as you want but It's a too advanced to be detailed in this post.

There are some results made with this kit and minor post-processing with a GNU image manipulator program ( :icon23: ):







Do you want to perform the same? ok this is what you need:

HOW TO USE:
--------------------------------------------------------
  1. The quickest way
  2. Minor tweaks
  3. Modifications
  4. Kit Version 2
  5. conclusion
--------------------------------------------------------

1. THE QUICKEST WAY
----------------------

Install Blender,
Unrar the .blend file
Open it with Blender
Select your car (see the image below).
Check if the car's body is pink highlighted. If not, right-click on it to select it. This operation selects the associated material.
Press F6 to enter the texture menu (if not).



Then press the "load" button to load your skin.

The load window:



Now check if the skin file is loaded:



Press the "gift" button to disable autopack, otherwise the skin file will be incrusted into the .blend file. Select the skin file original path (identical) to avoid autopacking.

Final steps, press F10 to enter the render menu.



Select the number of threads you have and finally the render button.

The render should take approximately 5 minutes. PRESS "ESCAPE" KEY ON YOUR KEYBOARD TO ABORT THE RENDER CALCULATION ANYTIME. But it can't resume!

Result:



:woohoo:


When the render is finished, you can press F3 to save the render image.
Note that the background is transparent, so you can put any background you want, even the window parts and shadows are set to transparent.

2. MINOR TWEAKS
----------------------


At first there are some basics navigation commands:
  • select an object with right mouse button
  • rotate the view by moving the mouse while mouse wheel button is pressed
  • translate the view by moving the mouse while mouse wheel button and "Shift" key are pressed
After making some render you probably want to change the viewpoint. I've put and set up some cameras you can use.

To do this, select a camera by clicking on its gizmo



It should turn to a pink color.
To activate it for the render, press Ctrl+Numpad0 on your keyboard. The gizmo top triangle you be turned to black and the right window switches automatically to the new point of view.

I also set another sun lamp to illuminate the car from the rear if you select a rear or above camera. I put it in the fourth layer.

How to select layers:



Layers are very useful to manage a complex scene. We can put anything like we want into them.
To single-select a layer, just click on it. The other ones will be deselected.
To toggle a layer selection, maintain the shift key and click on the layer.

In our example, we want to select the rear sun for a rear-view render. To swap the sun, toggle the third layer to make disappear the front sun, and next toggle the fourth one to make appear the rear sun. I don't recommend to use both suns since the render will be too bright and unrealistic.

3. MODIFICATIONS
----------------------


There are some tips to modify the scene setup:

Changing the camera settings



At fist, you must right-click on the camera you want to change, to highlight it.
Press F10 to enter the edition menu.
You can change the lens view angle, to get far or near point of view effect.
You can also move it: Enable the edit mode by clicking on the hand icon on the edit bar. More icons should appear on the right of it, and a gizmo on the camera.
  • The red triangle is for translating the object (move it in the scene)
  • The green circle is used for rotating the object around its center point
  • the blue square is useless to modify a camera but scales an object (I never used it anyway...)
  • The global/local mode selector, changes the reference of the edition motions. Global mode is the scene reference, it's the "absolute reference", it never moves. The Local mode attaches the reference to the object you are editing, so it's moved in the same time you move the object. Switch between the modes to position perfectly the camera (or any other object) as you want.
  • To view the numerical values of the object you are editing, press "N" key to spawn the "Transform properties" window.
  • Take a look to the official manual to obtain better explanation about all of this.
Changing the render image size

You want a larger render image? return to the Render menu (F10) and set desired size values in SizeX, SizeY input boxes.



You can also set the render image output file type if you want. The button "BW" means Black and White, "RGB" 16-bits color image, "RGBA" RGB+alpha channel to get the transparent areas of the image (doesn't work with all image file types).

Don't forget that larger image means longer render calculation

Create a reflective floor

To get a reflective ground is easy:
  • Select the big circle that represents the ground in the 3D view
  • Press F5 to enter the material menu
  • depress "OnlySha" small button in the "Shaders" menu (need to expand it to see it)
  • Enter the "Mirror Transp" tab and press "Ray Mirror" button
  • Set a 0.2-0.3 value in the "RayMir" input. (this is the reflexion amount setting)
  • Press F12 and enjoy
Note that the circle will be no longer transparent in the renders.

Import custom wheels

Actually I haven't tried to customize LFS models by inserting custom elements but it should not be hard.
  • Find a wheel which its file is blender compatible
  • Delete or move into another layer the default LFS wheels of the car.
  • put the 3d cursor (left-click) where a wheel should be inserted (don't need to be accurate)
  • perform a File>append (if the wheel comes from a .blend file) or a File>import and select the wheel file.
  • The wheel should appear at the 3D cursor. Fine position it with the manipulation tools.
  • Press shift+D keys to duplicate the wheel and re-position it for the three other wheel locations.
The last question is where to find custom wheels?

How to add car(s)

To add another car is easy but messy.

If it's the same car you want to duplicate:
  • Select the first layer only of the scene by left-clicking on it. It will show the car only.
  • Select all the car parts by pressing "A" key (select all command). Check visually if most of the car look pink highlighted. Re-press "A" twice if not sure.
  • press "shift+D" keys to duplicate the car, and be careful, when you move the mouse, the copy of the car will move with it, FREELY. So to move the copy where you want but to keep it with the wheel touching on the ground, immediately press "shift+Z" to lock the Z-axis movement. It will avoid you to try to Z-level the car.
  • Position the copy of the car with the mouse and when satisfied left-click. During moving the car you can use the keyboard commands to rotate it ("R" key, then "Z" key to rotate it around Z axis) But I suggest to use the more comfortable manipulation tools.
If the car is not the same:
  • Select the car-to-duplicate 's scene
  • Select the first layer only of the scene by left-clicking on it. It will show the car only.
  • Select all the car parts by pressing "A" key (select all command). Check visually if most of the car look pink highlighted. Re-press "A" twice if not sure.
  • Move the car in another layer by pressing "M" key (just below the first one for example) to avoid a mess.
  • Press "ctrl+L" keys and click "to scene..." to copy the car to the other car final scene.
  • Select the destination car scene to show it.
  • The two cars should be in two different layers. Select the copied car layer only, select all its parts ("A" key), and make it single-user by pressing "U" key and clicking "object & obdata & materials & text". This operation unlink the copied car and now if you move or modify the car in one scene, the car in its original scene will not be affected by modifications.
  • Move the cars where you want with the manipulation tools.
4. KIT VERSION 2
----------------------


I created a version 2 of the kit to enhance results with the help of users's suggestions. However rendering with this version can take 2 hours instead of 5 minutes because of the higher quality settings.

Here are some renders:





I you really want to make renders like these ones, you need:Use this kit in the same way than the V1. I suggest for newcomers to try the V1 first because of the rendering time.
Note that I removed "LFS" stickers and tire brand markings from the models because they caused ugly glitches. Since the release of the V2 was already late IMO, remapping all the tires would cost too much time for me.

5. CONCLUSION
----------------------


I hope this kit can enjoy you to make easily your own renders. However, it might be not enough, you may want to change the light, the background, the camera positions, the materials (make some body more or less shiny...). All of these aspects are not so hard to learn. Blender is not harder to use than 3Dsmax, but the 3D creation is mainly learned with experience. You can't draw a realistic portrait without tried hundred times before, it's quite similar with 3D creation. You can ask questions here to get more information (or make suggestions) , but I recommend you to read the manual, tutorial and practice a lot, like the quite noob like me or the true 3D gurus you can meet in this forum.
Last edited by Bogey Jammer, . Reason : release of the V2 kit
Bogey Jammer
S2 licensed
Nice work dude, the smooth shapes are regular, I think it's hard to model...

Glad to see that people are interested to those forgotten cars
Bogey Jammer
S2 licensed
OK .blend files are the native files of blender. Don't import them but just file>open. The .obj files are the ones that must be imported to be displayed in Blender.
Bogey Jammer
S2 licensed
What are you trying to import exactly, a .blend file or an .obj file?
Bogey Jammer
S2 licensed
Would it be smart to post a sticky thread where written the main softwares and renderer, their prices, where to get them, preview screenshots (or effective description), the free alternatives.

TO AVOID IN ONE TIME ALL THE REDONDANT QUESTIONS ABOUT GETING WHAT SOFTWARE OR WHAT THE BEST etc.. etc..

boring
Bogey Jammer
S2 licensed
Open your .blend file project, and like just above (File>append then select the other .blend file to import), instead selecting a material, find the scene contained in the .blend file to import.
Bogey Jammer
S2 licensed
Open your scene project, select File>append, look for the material library you've downloaded, reach the section materials and select the desired materials in the list (right click for multi-selection). Check the "append" button is pressed (not the "link" one) and finally valid the selection. The materials should appear in the material list.
Bogey Jammer
S2 licensed
What are you talking about? it's great!!

your skills are amazing mate
Bogey Jammer
S2 licensed
What can I understand is you achieved perfectly the tutorial despite of your English (and mine). So this tutorial is good.

Now to complete your renders, like I said in an above post, you must to fine work the materials, get them more realistic (the ones from the tutorial are basic default), and to create an attractive background. If you choose a blank one, you must work the scene and learn more about Blender to apply realistic reflections and lightning on the car since a simple white background gives weird results.
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
Sorry for not quick responding.

About using SP with multiplayer replays, I think it's not very adapted because of the inherent multiplayer precision and presence of glitches. Moreover SP doesn't allow yet to change the focused player, which could not be the one you want to analyze when the replay starts.
Bogey Jammer
S2 licensed
Actually LFS uses additional mesh coloration/material setting to get lightning parts workable in game. The textures are correct but in that case you must separate the light part faces to assign to them a new material and set it up like this to apply a coloration to the texture:

Bogey Jammer
S2 licensed
Sorry all for not answering

I've uptated the download link for the blend files package.
Bogey Jammer
S2 licensed
Good skin! nice try

Now you can tweak the materials, make the body shiny, reflections etc..
Bogey Jammer
S2 licensed
XY plots rocks good work
Bogey Jammer
S2 licensed
you can open .blend files with 3dsmax?
Bogey Jammer
S2 licensed
Like I said many times above, it is impossible to import Lfs cars in obj format.

I'll fix the download link later, I'm not at home now.
Bogey Jammer
S2 licensed
Quote from richy :Does anyone have a copy of the .rar files pack from earlier links, I can't seem to get that download to work off of the link.

The link I provided above works fine, I just tested it. You have to wait 30 seconds before the download button is activated in the download page. Sorry for the tricky file host I'm using, I'm not rich enough to get a true host.

Quote from kurent :I agree, that's why I included ALL the cars in my tutorial! The "LFS_cars_obj.zip" contains all the cars of LFS. How are you not getting this?

What tutorial are you talking about? a 3dsmax tutorial? my package has the advantage to contain .blend files, which are fully converted cars. Obj file converting with current version of Blender is not possible.
Bogey Jammer
S2 licensed
For the ones who want a track-ir like with a webcam: http://freetrack.online.fr/

I'm using a track-ir 3 pro. I purchased it to play my aircraft simulators it's so useful. In racing games it's harder to use it since wheel movements can alter head movements and concentration. The most of the time I look forward but it's great to be able to have a quick look on retros and apex when cornering to find the correct trajectory.
I think the track-ir is not vital in racing games for most of the players, the better is to try it and spend time enough with it to get a wise idea of the thing.

About the competition everybody talk about Bawbag "the winner of all weeks" but he's not a god and can be surpassed (not by me :shrug
FGED GREDG RDFGDR GSFDG